# MegaMillions

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**Picking Your Match 5 Numbers**

( for** 26 JULY 2024** thru week )

**Pick only ONE number from each of the 5 columns** to improve your chances “twentyfold” **(20x)** over Quick Picks…

**Previous Winning Numbers**

The five columns of numbers reflect the current **Power Rankings** (from Top to Bottom) for the Match 5 portion of Mega Millions.

The inner column (**right** of the five columns of numbers) identifies Repeaters (by XX). The next column to the right reflects both Strength (by color) & Due (by XX). The outer right columns reflects Grade (B1, C2, E3, etc.) & Length (A, B, C, etc.) & Sequence Hits (by color). The inner column (**left** of the five columns of numbers) reflects History (by color). The next column to the left reflects ODDs Sequence (by symbols ∇, Δ, etc.), and lighter background color reflects Sequence Timing being more favorable. The outer left column reflects Grade/ Length strength, and light **Green** background color reflects a row being more favorable. Refer to **CHEAT SHEET **Table (below) to understand the above better, and determine **best combinations** or **overdue characteristics** for the Match 5 portion.

( **Most Important – Pattern Recognition **)

**Cluster Sequence Ranking…
**Play

**none**or at most

**three**

**RED / BLUE font**numbers…

0-1-4 ( 0 RED & 1 BLUE font number ) – BEST

1-1-3 ( 1 RED & 1 BLUE font number ) –

0-2-3 ( 0 RED & 2 BLUE font numbers ) –

1-2-2 ( 1 RED & 2 BLUE font numbers ) –

1-0-4 ( 1 RED & 0 BLUE font numbers ) – GOOD

**Background Color…**

The darker shaded background in** each of the 5 columns** reflects an area of that column that hits more often. Play five numbers with a good mix of blue, darker gray, & lighter gray backgrounds.

**Repeaters…**

Play one or two numbers with **RED Xs** in the **Repeat** column in 70% of your combos.

**Grade…**

Play two or three numbers with **BEST** Grades **Colors** ( **Yellow**, **Blue**, or **Green** background in the **G** column ). These colors hit more often. However, for **BEST** Grades ( **A1** vs. **B1** vs **C1** etc. ) – think of it like a classroom – there are a lot more **C** students than **A** & **B** students, but I’m playing **A** & **B** when they’re overdue or favored. Pay attention to **overdue** Grades in the CHEAT SHEET table ( look for best Grade combos there too ).

**Length…**

Play at least three (3) numbers with different letters from **A to E** ( in the **L** column ).

Example: A, A, C, C, D or A, B, C, C, Z

**History…**

Play at least three (3) different colors ( in the **H** column ).

Example: white, orange, & dark brown

**ODDs Sequence…**

Play **none** or at most **two** numbers with **symbols** ( in the **OS** column ). Pay attention to BEST combination of symbols shown as an **overdue** Sequences in the CHEAT SHEET table.

__NOTE :__*Repeaters ( 9, 50, etc. )

( **Less Important – Statistics ** )

__OVERDUE :__

_ **Doubles :** **40s, **30s, 50s

_ **Triples :** **20s**, 40s, 50s, 60s

**maybe…**

_ one of the Triples will hit soon

( under 200K combos)

– ALL EVENs ???

__Normal Odds vs. My Table__

( 12,607,306 to 1 ) vs. **my 10%** of **those Match 5 combos…**

**? ? ?
Pick Your **

**Mega Ball**

The column of numbers under MegaBall Rankings is the current Power Ranking (Top to Bottom) for the MegaBall. Again, darker background reflects an area that hits more often. Columns on each side of MegaBall have the same characteristics as those for MATCH 5 above. Refer to Chart (below) to determine best MegaBall pick.

__NOTES / DUE :__

** Ranking filter numbers

_ **22,** 2, 23, 11, **25***

* Grade filter numbers

_ **20***, 6, 16, 14, 19

** Due (X) numbers

_ **12***, 13, 10, 1, 7

* Repeater ** 24**, 21, 11, 22, 4

__Normal Odds vs. My Table__

( 25 to 1 ) vs. 30% of that…

**CHEAT SHEET TABLE**

with Grades / Length

Sequence / Range Info

with Grades / Length

Sequence / Range Info

**Picking 5 Numbers**

**By Grades**

**/ Length****” Good Patterns ” for picking the 5 ball comb****o.**

Always include **two or three** numbers with BEST Grade background **Colors** (**Yellow**, **Blue**, or **Green** in the **“G”** column). Refer to **CHEAT SHEET **Table to determine **best combinations** (GRADE & LENGTH) or **overdue characteristics**.

Include a ”**Race Track**” number from the 5th column… Hits often in clusters (around for several drawings, then disappears for awhile ). Look for brighter background color in the Length column (or the outer right column), or higher Grade/Length strength.

The 3rd (middle) column is for numbers transitioning between the two extremes (hence the five columns). The 1st column favors **consistency**. The 5th column favors **clustering**.

**NEW: CHEAT SHEET**

**1.** LOOK at the Pick 5 GRADE table… **RED font** & **BLUE font** Grades are identified… Darker background color of Grades reflects best picks (look at HITs table for background color strength). Best picks for Grades (Due ** / Overdue ****).

**2.** LOOK at the Pick 5 LENGTH table… Darker background color of Grades reflects best picks (look at HITs table for background color strength). Best picks for Lengths (Due ** / Overdue ****).

**3.** Pick REPEATERS

(**~73%** of results) Repeaters = numbers with **RED XXX**s ( on 5 Column Chart ).

Compare with other filters for best Repeater picks… Pick one or two Repeaters to include in 70% of your five number combo when **Due / Overdue**…

**4.** LOOK at the Lowest No. table… Consider this info when **Due / Overdue**… (statistics)

**5.** LOOK at the RANGE table… Consider this info when **Due / Overdue**… The **RANGE chart** displays both **TIGHT & LOOSE** limits for each number (Lowest to Highest) in your five number combo. (statistics)**
6.** Pick a CLUSTER SEQUENCE

1-1-3 is usually BEST ( one

**RED font**number and one

**BLUE font**number ), or pick a sequence ( if

**Due / Overdue**) to determine the quantity of RED font & BLUE font numbers ( on the 5 Column Chart ) to include in your five number combo…

**7.**Pick an ODDs SEQUENCE

**none**is

**BEST**( on 5 Column Chart – all empty / blank cell in OS column ) — hIts every

**7th**drawing,

or pick a

**Due / Overdue**sequence to determine which numbers ( on 5 Column Chart )

to include in your five number combo…

**8.**LOOK at the DECADES table… Consider this info when picking which Decades ( e.g. 10s, 20s, etc.) will be included in your five number combo… Consider the DECADE

**DUE**background color when picking your five number combo for best picks ( look at RANKING table for background color strength ).

numbers Grades for each number ( e.g. 10s, 20s, etc. — if

**Due / Overdue**) for DOUBLES or TRIPLES.

**81**% of five number combo results have a DOUBLE or TRIPLE decade (e.g. 12, 13, 17 ).

**9.** LOOK at the Lowest GRADE table… Consider this info when picking Grades for each number (3rd to 5th) in your five number combo. The BEST 1st & 2nd Grade Combos are on the left (usually the first four Grades at the top of the Lowest Grade table. The **BLUE** shaded background area (of each column) are the best GRADE choices (along with info provided on OVERDUE Grades)..**
NOTE:** Prominent Grade combos are listed below this table…

** **

**N****OTE: ** Statistical Filters (Lowest No., RANGE, etc.) — Adjust your five number combo

to match OVERDUE filter items ( if desired… ) on a couple of your five number combo(s)…

**NOTE:
**Cluster Sequence

**0-1-4**( if due ) = the 5 ball combo may favor the tops of the 1st four columns).

Cluster Sequence

**2-1-2**( if due ) = the 5 ball combo may favor the bottoms of the last three columns). More

**”RED”**font numbers = more

**”Race Track”**numbers…